AWorld is a gamified platform that leverages AI and behavioral science to engage employees, consumers, students, and citizens in sustainability and well-being initiatives. It offers features like missions, challenges, leaderboards, and rewards to encourage positive actions and track environmental and social impact. The platform is designed for various sectors, including corporate, educational, and public institutions.

Features
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Must Have

2 of 4

Location-Based Quests

Leaderboard & Rewards System

Select Themed Campaigns

Interactive Map Navigation

Other

0 of 1

Photo, Wildlife & Environmental Challenges

Rationale

AWorld is a gamified platform focused on sustainability and well-being, primarily for corporate and institutional use. While it heavily features gamification elements like leaderboards, points, and missions, and includes GPS & Mobility Tracker and Phygital Check-in for real-world actions, it does not explicitly offer 'themed travel campaigns' or 'interactive map navigation' for travel exploration as described in Wonderwise. Its 'missions' are more general challenges for sustainable habits rather than travel-specific quests. Therefore, it aligns with some gamification and location-based aspects but not the core travel adventure proposition.